Decreases the efficacy of Health recovery items. Sometimes decreases the number of Reward Items received at the end of a Quest. Slightly slows down Bowgun reloading and Bow-coating loading. Greatly increases the likelihood of standing your ground when blocking an attack. Greatly increases Defense when Health is below 40% of the maximum amount.

Especially useful in TA runs. Increases Bowguns and Gunlance ammo capacity, C. Blade phials, and charge attack capacity of Bows. Example A: Crystalbeard has NO weakzones that is 45 or above for gunners, so weakness exploit dosnt work when fighting crystalbeard as a gunner and opting for repeat offender makes sense. Decreases the potency of abnormal status attacks. Increases the number of carving chances by one and prevents knockbacks while carving.

Increases the power of Pierce shots (Pierce S) and Pierce-type arrows. Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. Increases certain attacks' ability to Exhaust monsters. Stops stamina depletion below a certain point while dashing, allowing for a longer dash. Decreases the power of Fire attacks and Flaming shots (Flaming S). Repeat Offender: Elemental: 2: 1: 4: 2: 1: 10 → Element Atk Up: Protection-2-2-2-2-2-10 → Demonic Blessing: Creation. Negates Wind Pressure from almost all monsters. Adds a further two Skill Points to all Skills with points invested. Slightly speeds up Bowgun reloading, and speeds up Bow-coating loading. Allows Elem Coating Lv1 to be set when wielding a Bow. Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing).

Often increases the number of Reward Items received at the end of a Quest. Note that RO, still gives less overall affinity than WE. Allows Poison coatings to be set when equipped with a Bow. Decreases the power of Water attacks and Water shots (Water S). Decreases the power of Dragon attacks and Dragon shots (Dragon S).

Allows all levels of Normal shots (Normal S) to be loaded. Reduces the likelihood of being Stunned by 50%. Improves C.Range Coating for Bows.

Allows Blast coatings to be set when equipped with a Bow. Press J to jump to the feed. If not, RO is very good too as it's much easier to trigger. Increases the power of Pellet shots (Pellet S) and Spread-type arrows.

Although you usually mainly see RO used by ranged classes, as they can get nearly constant consecutive hits. Negative Affinity attacks have a chance to be strong Affinity attacks.

Makes it harder to recover from being Stunned. Negates the effects of some large monsters' roars. Users can link to a Skill Tree or a section by using the following text. Allows Exhaust coatings to be set when equipped with a Bow. Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. Allows Lv1 Crag shots (Crag S) to be loaded. Increases the power of Ice attacks and Freeze shots (Freeze S). New comments cannot be posted and votes cannot be cast. Causes previously unblockable attacks to become blockable. Increases the power of Dragon attacks and Dragon shots (Dragon S). Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits. Often increases the number of Reward Items received for captures. Makes it harder to mount and successfully topple a monster. Increases the power of Water attacks and Water shots (Water S). Allows all levels of Cluster shots (Clust S) to be loaded.

Rare and Well-done Steaks temporarily grant unlimited Stamina. RO is good in groups where you might not be able to always get the weakpoint (e.g. Can Stun monsters with draw attacks from cutting weapons, and slightly increases Attack. Often raises the number of times items can be gathered at Gathering Points.

Transfers a portion of the effects of certain items to companions in the same area. Negates the damage incurred from heat and lava. Greatly decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, and Horns breaking. Increases the potency of abnormal status attacks. Transfers the effects of certain items to companions in the same area. Allows Close-range coatings to be set when equipped with a Bow. Repeat offender is better for pierce weapons since the pierce bullets often trigger non weakpoints while going through the monster, and thus you lose crit.

Increases the likelihood of standing your ground when blocking an attack. By using our Services or clicking I agree, you agree to our use of cookies. Increases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. Increases Affinity following repeated attacks. Allows one extra shot to be fired while Rapid Firing. For DB, Weakness exploit is technically better but its possible that if you can hit 100% affinity with Releat offender, its better due to increased consistency. Greatly increases the power of Fire attacks and Flaming shots (Flaming S). Speeds up Bowgun reloading, and auto-loads Bow coatings. Enables dive-evade in any direction. hammer users want the head). Very often increases the number of Reward Items received at the end of a Quest. Why not both?

Guarantees maximum results with Combinations that can produce more than one item at a time.

Increases Attack when your Health Gauge is in the red. Greatly speeds recovery from temporary damage (the red portion of the Health Gauge). Doubles the rate at which your weapon loses Sharpness.

Increases Hunter Art power during fights with large monsters when the chance arises. Press question mark to learn the rest of the keyboard shortcuts. Greatly slows recovery from temporary damage (the red portion of the Health Gauge). Greatly increases the power of Thunder attacks and Thunder shots (Thunder S). Easier to fish and BBQ meat.

Increases abnormal status attack potency (Sleep, Blast, Poison, Paralysis) of your critical hits. Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon).

Weakens the effects of Deadly Poison and completely prevents lesser Poisons. Sometimes raises the number of times items can be gathered at Gathering Points. Negates the effects of all large monsters' roars. Press J to jump to the feed.

You get the full benefit (30% total) after 5 hits, which is good for knockdowns. Increases the amount of Health recovered from eating Herbs. jho cena can easily get RO instead of WE. Crit Status: Status Crit +10: Increases abnormal status attack potency (Paralysis, Poison, Sleep) of your critical hits. Increases the damage incurred from heat and lava. Daora/orcus hbg you should usually take wex and crit eye 2/3, since their base affinity is lower. I’d take RO to redhelm and snowbaron but I would most definitely take WEx to Rajang. Increases Attack based on how low the Sharpness of your weapon is. Example B: Rajang has his head and all four legs as weakzones with 45 and above, so for DB it makes it an easy choice to use weakness exploit over repeat offender. Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains. I would imagine weakness exploit to be; especially in higher ranks where the monster will either be moving constantly, or attacking with such high damage that you have to evade constantly or die. Slightly increases power of Ballista, Cannon, Gunlance, Wyvern's Fire & Crag shots, Impact C. Blade phials. Cookies help us deliver our Services.

I suppose it will depend on your playstyle. Contains hitzone info and raw quest data. Empowers you for a limited time when certain conditions are met. Increases the efficacy of meat that raises maximum Stamina. For diablos HBG you want either RO+CE3 or just bitter affinity for a cheaper option.

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