Lance.

A fire lances uses a javelin and 2 doses of black powder as ammunition. Explosive.

[14], In 15th century japanese samurai used fire lances.

The Mongol soldiers were apparently disdainful of other Jin weapons, but greatly feared the fire lance.

However usage of fire lances in warfare was not mentioned until 1132 when Song garrisons used them during the Siege of De'an, in modern-day Anlu, Hubei, in a sortie against the Jin dynasty (1115–1234). Hand Mortar.

Speed 30 ft. Damage Immunities fire Armor Class 13 (natural armor) [11], In 1259 a pellet wad that occluded the barrel was recorded to have been used as a fire lance projectile, making it the first recorded bullet in history. Drawing the ammunition from a quiver, case, or other container is part of the attack. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

Every creature in range must make a DC 15 Dexterity saving throw; on a failure the creature takes half damage. Small, basic mortars designed for sieging and artillery support. Due to their tendency towards skill in everything, Bards gain proficiency with Pistols and Revolvers.

Fire lances belch a line of fire which also lights flammable objects.

Lance 10 gp 1d12 piercing 6 lb. Dynamite.

Science and technology of the Song dynasty, "Potassium Nitrate in Arabic and Latin Sources", Chinese Siege Warfare: Mechanical Artillery & Siege Weapons of Antiquity, https://en.wikipedia.org/w/index.php?title=Fire_lance&oldid=984762025, Short description is different from Wikidata, Articles containing simplified Chinese-language text, Articles containing traditional Chinese-language text, Articles containing Chinese-language text, Creative Commons Attribution-ShareAlike License. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

Optional Rules..............................................................................10 Hollow Point. The first fire lances consisted of a tube, usually bamboo, containing gunpowder and a slow match, strapped to a spear or other polearm weapon. Magic Shot. In later larger and more powerful fire lances, the lance-point was discarded, as these versions were too unwieldy to be used in melee. This site may earn affiliate commissions from the links on this page. In most cases magic rules over technology, this rule has it the other way around. You can only place a Forced Enchantment on a firearm if it has the Enchantment with the correlating damage type, with the Forced Enchantment replacing the Enchantment modification. Clerics are proficient with Revolvers and Shotguns. This weapon adds 5 feet to your reach when you attack with it. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. Coehorn.

Automatic. All firearms and ammunition are considered magical for the purpose of overcoming resistances, as not even a spell can stop a speeding bullet. As to be expected, these bullets count as Magical, and can come in four different varieties: Magical, +1, +2, and +3 Bullets. [10], On the 5th day of the 5th lunar month [in the year 1233] the Jin troops offered a sacrifice to Heaven. General Wikidot.com documentation and help section. This creature appears as a beautiful female with long, flowing fieryred hair. Warlocks are proficient with Pistols.

Designed to counter casters, this grenade unleashes a burst of magic energy in a 5 foot radius that deals 3d6 Force damage and forces all casters in the radius to make concentration checks on spells that require it, with the DC always being 15 or higher. Artillery Shot.

Pellet. Similar to the lance and net in that they do not follow the conventional rules, the following are weapons with the special property.

If a firearm with the Double property is fired using the Attack action, you can use your bonus action on the same turn to fire it again, so long as you have the necessary ammunition and it doesn't need to be reloaded. | GumshoeSRD An attack made in such a way is at disadvantage, and requires an action to fully clear the firearm if you misfire again. In the case of firearms, often this proficiency involves pistols; but can involve the harder to use, but stronger firearms such as rifles or Gatling guns. Coehorns are light and easy to carry, but become vulnerable as the enemy progresses forward. Misfire.

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In the case of firearms, often this proficiency involves pistols; but can involve the harder to use, but stronger firearms such as rifles or Gatling guns. If the numbers listed are rolled, then the firearm is considered Jammed and can not be fired or loaded again until you spend a bonus action to fix the firearm.

If you want to discuss contents of this page - this is the easiest way to do it.

You can draw or stow two one-handed firearms when you would normally be able to draw or stow only one.

The independent metal barrel was known as an 'eruptor' and became the forerunner of the hand cannon.

As such, the following is a list of optional rules that you may implement to better fit how these firearms work to your needs. This attack is subject to misfire, which also keeps the fire lance from using its fire attack until cleaned.

[9], In 1233, Jin soldiers used fire lances successfully against the Mongols. Unlike other firearms, which are assumed to be semi automatic, automatic firearms can fire multiple pieces of ammunition separately. Concealed. If done so, it takes a DC 15 Perception check to notice the item. Additionally, for the next 8 hours the area the grenade landed in counts as difficult terrain. Wax Bullets. Two known vortices to adjacent elemental planes were the Iron Crucible that led to the Elemental Plane of Earth and a vortex to the Plane of Air atop Jabal Turab, the Mount of Dust.

It was a great defeat, for in all 3500 Mongols were drowned in the river. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. Unlike other firearms, the fire lance is wildly imprecise, and targets AC rather than touch AC. Fire Bottle.

Stuff it with willow charcoal, iron fragments, magnet ends, sulfur, white arsenic [probably an error that should mean saltpeter], and other ingredients, and put a fuse to the end. No matter the effect of the Grenade used, if the attack misses, it still lands within 5 feet of the chosen target, with all saves being made at advantage. Dispensers of holy justice, paladins tend to smite while in melee, yet they are capable warriors regardless.

Modifications................................................................................4-6, Firearm Frames Table.................................................................5, Modifications Table......................................................................5, Forced Fire....................................................................................6, Forced Enchantments.................................................................6, Arcane Misfire Table....................................................................6 Change the name (also URL address, possibly the category) of the page. Watch headings for an "edit" link when available.

Lance.

A fire lances uses a javelin and 2 doses of black powder as ammunition. Explosive.

[14], In 15th century japanese samurai used fire lances.

The Mongol soldiers were apparently disdainful of other Jin weapons, but greatly feared the fire lance.

However usage of fire lances in warfare was not mentioned until 1132 when Song garrisons used them during the Siege of De'an, in modern-day Anlu, Hubei, in a sortie against the Jin dynasty (1115–1234). Hand Mortar.

Speed 30 ft. Damage Immunities fire Armor Class 13 (natural armor) [11], In 1259 a pellet wad that occluded the barrel was recorded to have been used as a fire lance projectile, making it the first recorded bullet in history. Drawing the ammunition from a quiver, case, or other container is part of the attack. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

Every creature in range must make a DC 15 Dexterity saving throw; on a failure the creature takes half damage. Small, basic mortars designed for sieging and artillery support. Due to their tendency towards skill in everything, Bards gain proficiency with Pistols and Revolvers.

Fire lances belch a line of fire which also lights flammable objects.

Lance 10 gp 1d12 piercing 6 lb. Dynamite.

Science and technology of the Song dynasty, "Potassium Nitrate in Arabic and Latin Sources", Chinese Siege Warfare: Mechanical Artillery & Siege Weapons of Antiquity, https://en.wikipedia.org/w/index.php?title=Fire_lance&oldid=984762025, Short description is different from Wikidata, Articles containing simplified Chinese-language text, Articles containing traditional Chinese-language text, Articles containing Chinese-language text, Creative Commons Attribution-ShareAlike License. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

Optional Rules..............................................................................10 Hollow Point. The first fire lances consisted of a tube, usually bamboo, containing gunpowder and a slow match, strapped to a spear or other polearm weapon. Magic Shot. In later larger and more powerful fire lances, the lance-point was discarded, as these versions were too unwieldy to be used in melee. This site may earn affiliate commissions from the links on this page. In most cases magic rules over technology, this rule has it the other way around. You can only place a Forced Enchantment on a firearm if it has the Enchantment with the correlating damage type, with the Forced Enchantment replacing the Enchantment modification. Clerics are proficient with Revolvers and Shotguns. This weapon adds 5 feet to your reach when you attack with it. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. Coehorn.

Automatic. All firearms and ammunition are considered magical for the purpose of overcoming resistances, as not even a spell can stop a speeding bullet. As to be expected, these bullets count as Magical, and can come in four different varieties: Magical, +1, +2, and +3 Bullets. [10], On the 5th day of the 5th lunar month [in the year 1233] the Jin troops offered a sacrifice to Heaven. General Wikidot.com documentation and help section. This creature appears as a beautiful female with long, flowing fieryred hair. Warlocks are proficient with Pistols.

Designed to counter casters, this grenade unleashes a burst of magic energy in a 5 foot radius that deals 3d6 Force damage and forces all casters in the radius to make concentration checks on spells that require it, with the DC always being 15 or higher. Artillery Shot.

Pellet. Similar to the lance and net in that they do not follow the conventional rules, the following are weapons with the special property.

If a firearm with the Double property is fired using the Attack action, you can use your bonus action on the same turn to fire it again, so long as you have the necessary ammunition and it doesn't need to be reloaded. | GumshoeSRD An attack made in such a way is at disadvantage, and requires an action to fully clear the firearm if you misfire again. In the case of firearms, often this proficiency involves pistols; but can involve the harder to use, but stronger firearms such as rifles or Gatling guns. Coehorns are light and easy to carry, but become vulnerable as the enemy progresses forward. Misfire.

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